![]() When you don't have $1,000 dollars to just, you know, throw around whenever you want to, you have to make conscious purchases. ![]() If you have the luxury to solve your problems by spending money, good for you. My only real issue is that it doesn’t like M4A files. On a final note that on Steam takes a lot of hassle out of it too. As a whole this has pretty much given me everything I want and solved a few problems I didn’t expect it too. But this makes it pretty easy to throw something together otherwise too. In the event that I did use them it’d be because I just need something small and quick and am too rushed or lazy to bother, in which case I don’t mind forking over extra cash for not having to do it myself. In the case that I would use them in something commercial, it'd be moot to pay like the $100 or even $1,000 for the licenses if I’m bringing in say $50,000 to $100,000 dollars or more for a steam game or whatever else commercial. Well that’s what I got from the video tutorials anyway. Most of them are pop and (c)rap oriented anyway, which makes sense as the musicianship for many of the performers in those genera is well below substandard so they wouldn’t do it themselves. So why would I want to mix and match a bunch of crappy pre-recorded loops? That is not ownership of what I would create, that is using a bunch of crappy loops other people made. Besides, it gives me a new subject to learn in general (music) which is a good thing. I feel a little lost in FLS, but I will catch on. I should have just plunged in 10 years ago but I had other priorities at that time in my life. Just a little bit of desire to try my hand at something new.įLS was a steal at the price I got it for. If I produce something people like enough that I can get paid something for it, sweet deal. I am not 100% certain that I have the talent, time or desire to be, like, a full time "Band" or anything. If I buy a hammer and some nails, there is no way the manufacturer of the hammer and nails can ask for a royalty if I sell a birdhouse I made from it. I do have enough desire to own what I create out of principle to waste no time on a program that doesn't let me own my work. I don't have money falling out of my arse. I have worked in some audio programs before (junky ones, like Magix Music Maker and the playstation one).
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